All squabbling about video game console superiority aside, one decisive factor in Sony’s marketing strategy has relied heavily on the new “Blu-Ray” disc format, a bold ambitious move that has since paid off in spades ever since Toshiba so apologetically bludgeoned, and murdered their HD-DVD format without so much as a “sorry guys,” to the early adopters of the format who all found themselves with obsolete pieces of rubbish and lots and lots of discs to go with them. On paper, Blu-Ray discs look brilliant. They’re like normal discs only coated with blue paint that holds alot more information (allowing better resolution and cleaner, multi-channel audio) and is composed of material that could withstand the treads of a rolling tank.
In actuality, Blu-Ray is still pretty brilliant when it comes to movies. It’s only when I’m watching movies like Into the Blue do I really appreciate having spent thousands of dollars on a home entertainment system, and it’s all thanks to Blu-Ray’s ability to broadcast 1080p signals. And Jessica Alba. Perhaps more the latter than the former.
But what about when it comes to video games? Sony’s golden child is also used on the Playstation 3 gaming console for gaming purposes, and the boast is that it’s ability to store high capcities of data translates into developers being able to make their games bigger, better, load faster, etc. without having to worry about multiple discs like back in the Playstation era.
The real problem is up until recently there have been few titles on the Playstation 3 that the Xbox 360 (which uses standard DVD’s which store only a fraction of the data that a Blu-Ray disc can hold) couldn’t also do. Devil May Cry 4, Grand Theft Auto 4 -multiplatform titles that are as visually impressive as their gameplay is complex all seem to run just as well on a normal DVD as they do on a Blu-Ray disc. Additionally, while Playstation 3 owners have had to endure lengthy installation times before they can even begin playing the game, Xbox 360 users who are still using an archaic disc format can begin playing immediately. These installations, while an annoyance, are bearable, but it’s unfortunate when these installations don’t even up significantly improving the gameplay experience as one would naturally assume.
Enter Metal Gear Solid 4.
A game so visually intense and impressive in every single aspect of its production, Metal Gear Solid 4 was supposed to be the first game to truly take advantage of the Blu-Ray disc. In fact, director and producer, Kojima, said that Metal Gear Solid 4 was so demanding that even a Blu-Ray disc might not be able to house it all. If Kojim was having trouble getting it on one disc, than certainly the only way the Xbox 360 could manage it was if it came on like ten discs.

As humorous as the idea of game taking up ten discs is, I’m not sure where this stigma of using multiple discs has derived from. We used to do this all the time when playing lengthy RPG’s like Lunar, Final Fantasy IX, or Legends of the Dragoon. Even the original Metal Gear Solid came on two discs, and gamer’s had no problems swapping discs then. Perhaps ten discs is overkill slightly, but I can’t help but think we’ve become so jaded to the point that anything more than a single disc per game is viewed as an inconvience and annoyance.
Now, I’ll be the first to confess an undying love for Metal Gear Solid. While I may have been more skeptical than most after the tragedy that was Son’s of Liberty, I still enjoyed Metal Gear Solid 4 immensely. Solid Snake ranks up there on my list of Old Cool guys (second to only Sean Connery) and even with the sixty minute long cut scenes, I was still impressed by the gorgeous graphics and the enjoyable gameplay.
One thing I wasn’t a huge fan of, however, was the installation times. While Playstation 3 owners are no stranger to installation times, Metal Gear Solid 4 has tons of them. There’s an initial eight minutes to install the game, another three minute install after Act One, then another three minute long installation after Act Two, followed by a two minute installation and rounded out with a one minute installation to complete the package. And worst, these installation points are tossed in at the most inappropriate times. For instance, one takes place right in the middle of a chase. For being a game that relies so much on cinematic presentation and immersion in the story, these install points are more damaging to the experience than swapping discs ever were on the Playstation.
And worst, once the game installs data from an act and you want to load a game save from a different one, the game has to reinstall the data all over again. My roommate and I were both playing Metal Gear Solid 4, and while he was at work, I would play. Unfortunately, this meant I often ended up in a different act than his game save meaning he would have to wait several minutes for the game to reinstall data before he could play again.
While I’m sure there was a reason behind all of this that ultimately benefited the experience more than detracted (for instance, perhaps the visuals, audio, and gameplay were only possible because of the installations) I couldn’t help but be incredibly annoyed.
What really bugged me is there’s a conversation in the game where Otacon says:


The irony is overwhelming. You’re totally right, Otacon. Instead of taking the time to swap a disc, I’m forced to wait for two minutes to wait for the Playstation 3 to install data for the next act. Brilliant!
The Xbox 360 is no stranger to having multiple discs. Developers have realized the limitations of the hardware, and games like Lost Odysee and Blue Dragon have come on several discs. Now, for the sake of experimentation, I went ahead and saw how long it took me to swap discs while playing Lost Odysee (which was necessary once every six hours or so).





Ten seconds to swap discs. Now, even if I had to do this once every two hours for Metal Gear Solid 4 (which is a pretty solid guess seeing as the game is only at most 15 hours long) I think I would still prefer getting up and spending ten seconds swapping discs rather than being put through the inconvenience that Metal Gear Solid 4 makes me endure. On top of that, whenever you want to return to a certain save point, instead of waiting for the game to install more data, you just pop in the corresponding disc and off you go.
While I understand there’s a certain appeal of only having one disc, in the case of Metal Gear Solid 4, I’m not sure that was really the best path to go. The install times are lengthy, periodic, and remove gamer’s from the otherwise gripping experience. It may be a case of where the storage capacity of Blu-Ray comes in handy, but far from championing the Blu-Ray disc’s capabilities, Metal Gear Solid 4 is really a prime example of how much work still needs to go into it before it becomes the ideal gaming format that many have claimed it to be.
I loved Metal Gear Solid 4, don’t get me wrong, but if sitting around waiting for several minutes for my game to install itself (when I could have just swapped a disc) is a representation of the future and the true power of Blu-Ray…
….I think I might almost prefer the past.