Archive for April, 2009

Apr
30
2009

Lionhead makes Fable 2 announcement

posted by nikki at 11:27 am.

So as it turns out, Lionhead did have an announcement to make today. Yay! In addition to the release of a new Video Diary entry, they have also finally given us a release date on the “See the Future” downloadable content for Fable 2.

“See the Future” will be available May 12th on Xbox LIVE for 560 MS Points. In addition, there will be a Multiplayer Unlocked Weekend from May 8 at 12:01 p.m. EST until May 11 at 11:59 a.m. EST, in which gamers who can’t quite justify paying for a Live Gold account can hop on their Silver accounts and play for free.

See the Future will feature new quests, new achievements, and apparently new personas for your four-legged companion. And it’s all coming in less than two weeks. I can’t wait!

Via: Lionhead.com

Apr
29
2009

Lionhead announces Fable 2 announcement

posted by nikki at 11:15 am.

Apparently, there’s going to be some Fable 2 related news tomorrow. But that’s all they can tell us today over at the Fable 2 Development Blog. Of course, the last time they announced that they were announcing something, it turned out that they that they jumped the gun and couldn’t announce it for another week.

Here’s hoping that tomorrow’s news (if we get to hear it, this time) is related to the See the Future add-on that was revealed earlier this month… like something more specific than “coming in May”.

Read the official announcement of the impending announcement here.

Apr
23
2009

Game Review - Dissidia: Final Fantasy

posted by nikki at 8:26 am.

Though it hasn’t been released in the U.S. yet, I finally broke down and imported this one from Japan a while back. Dissidia is sort of the Super Smash Bros. of the Final Fantasy world, bringing together the heros and villains of the series and letting them beat the stuffing out of one another. Exclusive to the PSP, the game is slotted for a release in the U.S. some time this summer.

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The premise of the game is that in the war between the goddess of harmony (known as Cosmos) and the god of destruction (called Chaos) things have suddenly shifted in Chaos’ favor. Though evil appears to be winning, a small band of heros band together to restore the balance.

The game itself is a straight-up fighter, very much in the vein of Smash Bros., with a little Soul Caliber thrown in. The battle field allows you to move the characters in full 3D (one of my major grips about SSB Brawl was that it lacked true 3D environments), including the ability to wall-walk and climb pillars and other structures, and slide on rails. Like most fighters, the object is to reduce your opponent’s HP to zero.

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During battle, both opponents begin the match with equal BP (Brave Points). Damage to HP is dealt based on the difference between your BP and that of your opponent. There are two basic attacks… a BP attack, which steals BP from your opponent and adds it to your own guage, and an HP attack which depletes your stores of BP in order to damage your opponent’s HP.

In addition, battles also feature Break Mode (in which a character’s BP is reduced to zero and all attacks against him or her result in critical damage), and EX Mode (in which the EX Gauge fills and enables the character to use their EX Burst, Dissidia’s version of a limit break).

The story mode is completed by clearing “chapters”, each chapter being represented by a chessboard-like field that contains battle, treasure, and bonus icons. The object of each chapter is to move and battle your way across the field until you capture the Chaos square (usually occupied by a boss icon).

Each and every hero has his or her own storyline to play through that contributes to the overall plot, and a hero from Final Fantasy I through XI is included in the line-up. Access to the villains (who also have their own storylines) must be unlocked by earning Purchase Points during gameplay and then purchasing them in the in-game shop. Adding to the playtime, clearing the initial “chapters” unlocks the Shade Impulse “chapters” (which in turn, when cleared, unlocks Distant Glory and Inward Chaos).

My overall impression of the game was very favorable. Though it lacks the combo moves that many gamers expect in fighting titles, Dissidia is a solid fusion of one on one fighting with an RPG feel to it. Admittedly, I probably missed out on a lot of the story-related content, my Japanese not being exactly fluent, but it didn’t really detract much from my enjoyment of the game.

So overall, how did it fare?

Story: n/a
I’m going to refrain from giving this a rating until I have a chance to play it in a language I fully understand. But what I did manage to pick up gave me the impression that Square Enix’s strength in crafting a plot hasn’t diminished.

Characters: 9/10
It’s hard to go wrong with classic, well-loved Final Fantasy characters. The only reason it didn’t get a 10/10 is because I wish they’d included more than just two per game.

Gameplay: 8/10
Controls are easy enough to pick up, even without an English language tutorial. Sometimes, maybe a little too simplistic. But that doesn’t mean the game itself is a breeze. There’s plenty of challenge packed in there.

Overall: 9/10
I’m still having a lot of fun with this game, and I’m eagerly looking forward to the U.S. release so I can figure out what all that dialog is about.

Apr
22
2009

Green Gaming for the Masses

posted by nikki at 10:20 am.

As much as those overused phrases like “going green” and “greening” tend to annoy me with their catchphrasey, fad-promoting, mainstream media nature, as today is, after all, Earth Day, I’ve made an exception to my personal ban on the term and put together a little list of things we, as gamers, can do green up our gameplay, starting with…

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5. Rent. And then buy used
Sure, video games don’t generally come wrapped up in tons of packaging… but how long do you think those cellophane sleeves will be around in the world’s landfills? Think of all the millions of games that are sold every year and the millions of little plastic wrappers that go along with them. Besides… buying used will save you money, too. That means you can afford more games!

And I don’t mean you have to buy exclusively from Gamestop or other profit-mongering resellers. Garage sales are great places to find used games (and if you happen to come across a mom cleaning out their college-age kid who was foolish enough to leave their games at home’s old room, you can often get a whole box of stuff for around $10)

4. Invest in rechargeable battery packs
Especially if you have a Wii. Those controllers suck down the double As like there’s no tomorrow. Get yourself a nice charging station for your Wii-remote instead of filling the dumpster with spent batteries.

3. Power down your console
There’s really no life-altering need to have your console constantly plugged in. Stand-by mode consumes power, too, you know. Stick them on a power strip and flip the switch to off when you’re not using them.

… Or at least make use the power saver options built into the consoles, like the 360’s Auto-Off feature (for those nights when you stagger off to bed and accidentally forget to shut your console off after a Halo 3 marathon).

2. Unplug your chargers
Did you know that your PSP and DS chargers continue to draw power even when you don’t have your handheld plugged into them? If you’re not using the charger, don’t leave it plugged into the outlet. Stash it in a drawer until you need it again. Same goes for controller charging stations.

1. Donate, don’t dump
We all have games we don’t play anymore. I see loads of retro cartridges and consoles all the time at garage sales, and I’m amazed at how many people have told me that they’re just going to throw them out if they don’t sell (which usually results in me purchasing said games and consoles… I consequentially own two Super Nintendos, two Dreamcasts, three original GameBoys, more controllers than I can plug in at any given time, and several duplicate titles). There are lots of people and organizations out there who’d love to have some games, even if they’re not the latest tech.

Apr
21
2009

Pre-order Notice - Ghostbusters: The Video Game

posted by nikki at 8:30 am.

Based on the Ghostbusters films, starring the cast of the original films, and with a story penned by the original creators, Ghostbusters: The Video Game is rumored to be the third installment of the series that fans have been dreaming of for years. Whether it will live up to the hype remains to be seen, but early reviews have been positive.

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Ghostbusters will be released June 16, and will be available on PS3, 360, Wii, and PS2.

Also available from Amazon.com is the Slimer Edition of the game, which includes an exclusive 10″ Slimer sculpture, Ghostbusters Minimates, console skins, and an Ecto 1 keychain (with lights and sound!).

Apr
14
2009

Mario Chess anyone?

posted by nikki at 8:25 am.

I return from my extended absence with glee and a desire to play games again (seeing as I had absolutely no time whatsoever to do so for the past several weeks). So to kick off my return, here’s some nifty stuff that I don’t need, but really, really want anyway.

First up… Super Mario Chess.

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Let me be honest… I’ve never been very good at chess, unless, of course, I’m playing against someone who’s even worse at it than I am. But that doesn’t mean I don’t appreciate a good chess set when I see one. Yes, it’s gimicky. Yes, it’s sickeningly cute. Yes, I want one. It would go great with Nintendo Monopoly.

Next, Nintendo Wall Graphics

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Yeah, I know they’ve been around for awhile now, but I love these things, and will probably eventually end up spending a ridiculous amount of money on them for use in my game room one day. That is, if I can ever choose between Super Mario Bros. classic and New Super Mario Bros.

And finally, the Xtensor Gamer Hand Exerciser

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I don’t know that it would actually give me much of a workout, but it sure would be fun to casually wear it around the office.