I’ve been playing Super Smash Bros Brawl this week. A lot.
It’s managed to take precedence over the the other two games I’ve been steadily working my way through recently. It’s not all that unusual for me to be mid-game in anywhere from 2 to 4 different titles at any given time, but there’s just something so patently fun about a new Smash Bros game that I’ve all but dropped everything else for the moment so I can finish Subspace Emissary Mode on SSBB.
One thing I’m a little disappointed about though, is that the developers chose not to take advantage of the Wii remote’s motion sensing abilities. Close combat using the motion sensors worked very well in Twilight Princess… why could this not be utilized in SSBB? And will this become the standard for future Wii fighting games?
It’s true that you can enable SOME motion sensing for the nunchuck attachment, in which shaking the nunchuck can perform a Shake Smash… but it’s not enabled by default, and seems very tacked-on.
Additionally, the Wii Remote itself is not really all that conducive to last-generation style gameplay. It’s just not comfortable to use NES-style (which is supposedly the intended method), and even when using the nunchuck add-on in SSBB, a few important buttons are hard to hit without stretching. I’m sorely tempted to try it with my old GameCube controller, and see how I fare. It really feels like it’s a game designed for a more standard controller.
That minor let-down aside, SSBB is still a fantastic and addictive addition to the Smash Bros. franchise, and I’ll be playing it for weeks to come. I just wish they’d done more to bring it into the current generation, and make it feel like it was really intended for the Wii. On the whole, the core gameplay hasn’t really changed much at all from it’s N64 and GameCube days.
Nikki Blight: is still trying to find that damn princess... when she's not writing fresh code for the217.com.
Comments
nikki (nikki) says:
(Posted March 18th, 2008 at 2:27 pm)
We know Nintendo can make an awesome game like SSBM. Now let’s see them make one that really takes full advantage of the Wii.
By the way… you do remember that I’m sitting right behind you don’t you, Chris? You could have just turned around to say that. The monkey god is displeased with your laziness. Fear his banana-y wrath. ![]()
Matt Knicl (Matt Knicl) says:
(Posted March 18th, 2008 at 3:50 pm)
I have to say, whenever I play as Link (just coming off Twilight Princess), I do try to attack people by swinging the controller, which usually results in my a$$ being handed to me by my opponent.
Josh Fisher (Josh Fisher) says:
(Posted March 18th, 2008 at 4:30 pm)
just played last night. it’s a lot of fun. the game cube controller works pretty much the same, although switching back and forth between controllers can get annoying. then again, i’m not the gaming authority. i spent most of my time playing, eating the munchies after I teleported falco right of the edge of the smaller maps.
Fairfield (Fairfield) says:
(Posted March 19th, 2008 at 4:32 am)
I would like to see a Non-SSB Nintendo-developed fighter, designed with Wii in mind. That would be interesting.
Fairfield (Fairfield) says:
(Posted March 18th, 2008 at 1:30 pm)
You Ma’am are wrong. Indelibly and totally wrong. Wrongwrongwrongwrong.
That said, there would be a riot if SSBB did not play like SSBM. A real-life riot. I swear to the ever-living monkey god. (DK)