Nov
9
2009

Venezuela bans video games

posted by nikki at 12:56 pm.

Fresh from the let’s-just-ban-anything-we feel-like files… apparently Venezuela’s parliament has approved a law that bans the import, production or sale of violent video games within the country.

According to GamePolitics.com, the law will go into effect some time in the next three months, and calls for penalties of up to three to five years of incarceration for each offense. Ria Novosti claims that even the national media will also be banned from running ads for “toys of a military nature”, because of the pressure from groups in the capitol that believe such toys and games encourage violence in youth.

While this isn’t a blanket ban on games (though it’s not entirely clear who’s going to be determining what games are “legal” and which aren’t), it certainly sets off some alarm bells. The Venezuelan government’s claim is that this is an effort to reduce the widespread violence that occurs in the country… essentially that games (and other “violent” toys that are lumped in with the law) are one of the root causes of violence among teenagers - a theory that has yet to be proven conclusively one way or the other here in the U.S. (or anywhere else, for that matter), in spite of feverish arguments made on both sides of the fence.

It just goes to remind us… the U.S. isn’t alone in it’s kneejerk reactions when it comes to violence. Unfortunately, banning a form of entertainment as a root cause of that violence is a little too much like putting a Band-aid on a severed limb. The reality is that all laws like this do is allow the people in the government to say “Hey, look! We’re fixing the problem! Keep voting for me!” while at the same time changing virtually nothing.

Oct
28
2009

Wii Fit Wednesdays - Week 2

posted by nikki at 7:19 pm.

Welcome back to another Wii Fit Wednesday, wherein I endeavor to prove that gamers are not a bunch of fat, lazy slobs living in their parents’ basement. Some of us own our own homes.

Last week, I rounded things out with a solid 3.1 pounds of weight lost in a flurry of yoga and strength training. How’d I do this week?

Date BMI Weight Wii Fit Age
10/21 +0.03 +0.2 29
10/22 +0.00 +0.0 35
10/23 +0.04 +0.2 20
10/25 +0.07 +0.5 31
10/26 —- —- —-
10/27 -0.18 -0.7 34
10/28 +0.07 +0.4 31
10/29 +0.00 +0.0 31
 

Well… that’s a gain of 0.2 pounds since the end of last week… but still an overall loss of 2.9 pounds. I guess there’s bound to be a little bit of an adjustment period. Maybe this week, I’ll try switching trainers. The male coach is kind of a dork.

And yes… I got a little lazy on the 26th. But I made up for it with three and a half hours of yard work and Halloween decorating.

Oct
22
2009

Review - Kingdom Hearts: 358/2 Days

posted by nikki at 11:03 am.

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Ask anyone who knows me, and they’ll tell you that I’m obsessed with all things Square Enix. Or they’ll tell you I’m nuts and shouldn’t be allowed around sharp objects. Either way.

That in mind, if you’re imagining that I had the latest foray into the Kingdom Hearts universe pre-ordered months ago, you’d be correct.

Kingdom Hearts: 358/2 Days (the correct pronunciation of which somehow works out to “Three Five Eight Days Over Two”) fills in the missing information concerning Sora’s Nobody, Roxas, during Kingdom Hearts: Chain of Memories and leads into the beginning of Kingdom Hearts 2. While Sora sleeps, Namine rebuilding his memory bit by bit after his adventures in Castle Oblivion, Roxas is off on his own adventures with the other members of Organization XIII.

The story begins as Roxas awakens as a Nobody and is recruited by Organization XIII. He soon meets and becomes friends with Axel, as well as another mysterious Nobody by the name of Xion. He shortly learns that he and Xion are “special” Nobodies, though it doesn’t become fully clear to them just what, beyond their ability to use the Keyblade, it is that makes them special until much later.

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As usual, Square Enix is in fine form, storywise, bringing back old characters and introducing new ones, toying with the the player’s emotions, and ultimately delivering a fine tale that raises as many questions as it answers.

The gameplay of 358/2 Days is more similar to it’s console-based siblings than to the GBA’s Chain of Memories. Mostly forgoing the DS’s touchpad (though it is used for repositioning the camera), most of the action is the usual button-mashing Kingdom Hearts fans are already familiar with. I will say that I found a lot more use for magic this time around… in previous games, I just wailed on whatever was attacking me with my keyblade, rather than bothering with a magic attack. Magic is a bit more effective in this installment, and occasionally even necessary.

Roxas’ abilities can be customized by earning panels and slots to put panels in. Panels equip just about everything: skills, magic, items, weapons, accessories… there are even level panels, which puts an interesting (though occasionally frustrating) twist on outfitting the character before battle.

In terms of the game as a whole, the one thing I missed most was the lack of exploration. Early in the game, access is limited to only a few areas of the various worlds Roxas must visit… other avenues are blocked of by barriers until later quests. 358/2 Days looses a lot of the sandbox feel Kingdom Hearts 1 and 2 offered. Additionally, there are only a scant few worlds even available. I have to say that I was a little disappointed not to see Atlantica, Hollow Bastion, or the Deep Jungle from the first game, or China, the Pridelands, and Port Royale from the second. But then, Roxas’ time is limited, so I suppose that it only makes sense that he can’t go everywhere Sora could and meet everyone that Sora met.

So how does it stack up overall?

Gameplay: 6/10 - I was glad to see the return to the KH1/2-style hack and slashing, but it felt awkward on the DS. I missed my analog sticks, and trying to simultaneously control the camera and my attacks with one hand resulted in an untimely death on more than on occasion before I finally got the hang of it. Sort of.

Characters: 10/10 - Kingdom Hearts has some of my favorite characters, hands down. I was thrilled to get a glimpse into the Organization members we saw so little of in the other games.

Story: 9/10 - While you kind of have to wonder how Axel, Roxas, and Xion don’t weigh half a ton given all the sea salt ice cream they eat on a daily basis, the story is well-paced and entertaining from beginning to end. Bonus points for managing to make me cry at one point.

Overall: 8/10 - There are some flaws, and the feeling that it could have been more… but as with many Square Enix games, most fans are in it primarily for the story, and on that level it delivers.

Oct
20
2009

Welcome to Wii Fit Wednesdays!

posted by nikki at 11:32 pm.

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Somewhere in the realm of 4 months ago, I made an impulse purchase, as I am often wont to do when meandering past GameStop out at the mall. Sadly, I have very little impulse control when it comes to clearance bins filled with video games, and they put the damn thing front and center right outside the door. Damn you, Gamestop! But I digress.

On this particular day, I ended up buying Wii Fit… partly because I wanted to try out the Balance Board, and partly because I had some company coming to visit the next weekend, and I knew they’d get a kick out of it. Suffice it to say, I played with my new toy for a few weeks, eventually got bored with the mini-games, and put it away.

About a week ago, after being reminded that I still had the thing to begin with, I dug it out again, and an idea occurred to me. Realistically speaking… just how effective is a game as a fitness coach?

Now, I’m the first to admit, I’m about as lazy as they come. But, all other things being equal, if I dedicated, oh say, 30 minutes a day to actually using Wii Fit, rather than just playing the mini-games and doing yoga poses, what sort of effect would it have on my slothful, slothful self?

Well, I’m going to find out. And since I’ve been indescribably bad about keeping this blog updated lately, you’re going to find out with me. So welcome to Wii Fit Wednesdays. In these posts, I’ll be keeping track of my losses and gains until such time as I get sick of this damn thing again and shove it back in the closet (my coworkers may feel free to start a betting pool on how long that’ll take).

To get things started, here are my first week’s results… and no, I’m not posting my actual weight… ;)

Date BMI Weight Wii Fit Age
10/14 +0 +0 34
10/15 -0.15 -0.9 32
10/16 -0.24 -1.6 27
10/17 -0.08 -0.4 36
10/18 -0.28 -1.8 31
10/19 +0.11 +0.7 25
10/20 +0.14 +0.9 24
 

Well… not a bad start. A total loss of 3.1 pounds, and I finished with a Wii Fit Age of 24 (just for for reference… I’m 28). Of course, next week brings with it my greatest obstacle. Halloween Candy.

Sep
1
2009

Okami sequel coming to DS

posted by nikki at 12:44 pm.

okamiden.jpg

Confirmed in the latest issue of Famitsu, Capcom is working on a follow-up to Clover Studios’ Okami for release in Japan some time in 2010. The game is in the works for the Nintendo DS and will be called “Okamiden: Chiisaki Taiyou” (which, according to people with better Japanese skills than me, means something along the lines of “Okami Legend: The Small Sun”).

Okamiden will pick up a several months after the end of the first story. Plays will take on the role of Chibiterasu (apparently a younger version of Okami’s Amaterasu). Joining Chibiterasu will be Issun and Sakuya from the first game, along with Susano’s son, Kuninushi.

The gameplay will be similar to that of the original game, requiring players to draw spells on the screen (something that will hopefully translate a lot better to the DS than it did to the Wii).

There hasn’t been any word yet of a U.S. release, but being a fan of Okami, I’m personally looking forward to hearing more about Okamiden.

Jul
30
2009

Return of the Legend of Neil

posted by nikki at 11:22 am.

legendofneil.jpg

Legend of Zelda spoof, “The Legend of Neil”, returns for round two. The first episode of Chapter II has been posted, and picks up where Chapter I left off (with mistaken-for-Link Neil still trapped in the video game world unable to move past the first level).

Catch the latest episode here, or check out the first chapter of the web show, here.

Jul
16
2009

Assassin’s Creed: Bloodlines gets a nifty PSP bundle

posted by nikki at 3:52 pm.

With the next entry in the Assassin’s Creed, Assassin’s Creed: Bloodlines for PSP, due out in November, Ubisoft has announced that the game is getting the Entertainment Pack treatment. The limited edition bundle will include the game, an “Altair-white” PSP-3000 handheld system, a 2GB Memory Stick PRO Duo, and a yet-to-be-announced UMD movie.

Set in Cyprus, the game picks up following immediately after the events of the original 360/PS3 game and explores the link between the original and the upcoming Assassin’s Creed 2. Bloodlines is said to take full advantage of the PSP’s technological abilities to give players an large environments, free-running gameplay, and access to Altair’s signature moves.

In addition, it will also feature some connectivity with the PS3 version of Assassin’s Creed 2… as players unlock certain upgrades in Assassin’s Creed 2, the same upgrades will be unlocked in Bloodlines, and vice versa.

Jun
22
2009

Deals on PS3 games today

posted by nikki at 8:10 am.

PS3 owners may want to check out Amazon.com today for some GoldBox deals. The deal of the day is Call of Duty 4: Modern Warfare for PS3 for $28.98, and today’s first GoldBox deal is X-Men Origins: Wolverine (Uncaged Edition) for $39.98.

Four more deals will be coming up over the course of the day.

Jun
3
2009

Final Fantasy XIV will be an MMO

posted by nikki at 8:18 am.

Final Fantasy XIII is still months from release (in Japan… we’re still closer to a year from release here in the U.S.) and god only knows when FF Versus XIII will be out, but Square Enix has decided to tempt us with the next installment in the series.

Yesterday’s E3 attendees saw the first footage of Final Fantasy XIV. The game will be coming to PS3, though not even a tentative timeframe was given for the release. MMO fans rejoice… XIV will be another online title, a la Final Fantasy XI.

I may finally have to break my rule about not getting involved in MMOs. I missed out on XI due to not having broadband (or… you know… money, really, for that matter) back when it first came out, and never got around to trying it after becoming a member of the gainfully employed elite. And until about a month ago, my PC would have choked and died had I attempted to put WoW on it. With my two top choices out of the picture, it didn’t seem worth the effort to risk having my life taken over by some other MMO. But I’m a sucker for just about anything Square Enix is willing to throw at me, so it looks like I’m sold.

Ever wonder what the Final Fantasy IV characters got up to after the game ended? (Well… the ones who lived through it, I mean…) I guess now we’ll find out.

No, really. There’s a Final Fantasy IV sequel out today on WiiWare. Apparently I missed the memo on this when it came out on various mobile phone platforms in Japan last year, because this is complete news to me (I’m almost ashamed to call myself a fan for not knowing about this).

For a mere 800 Wii Point, you can pick up FInal Fantasy VII: The After Years.

From Nintendo:

FINAL FANTASY IV: THE AFTER YEARS is the sequel to the hit RPG FINAL FANTASY IV. The story takes place many years after the original and centers on a young man named Ceodore, son of the paladin Cecil and the white mage Rosa, who, along with their loyal and steadfast friends, once saved the world from evil born of the second moon. Now, monsters are reappearing in a world that had finally attained peace. The second moon has returned anew. What tidings does this ominous harbinger bring? Familiar faces and new allies join the battle to save the Blue Planet once more.